Games

Our Game Portfolio

Active titles and future technology developed at Astronaut Entertainment.

Our Games

Active and Upcoming Projects

One flagship MMORPG and a new world in early development.

Flagship Title In development

Cross-Platform MMORPG

Rival empires, open-world hunting grounds, and hardcore equipment upgrades. Our flagship MMORPG powered by Unreal Engine 5.8.

Platforms
Windows · Linux · macOS · Android · iOS
Features
Empire Wars, Field Farming, Risk-Based Upgrades
Key Art Press Kit
  • Frostgate Village
  • Dragonslayer Ridge
  • Blossom Vista
  • Stormforest Duel
  • Bloodblade Ruins
Studio R&D Unannounced

Early Concept & Technology Research

Future Projects

Our main focus is bringing Ancient Online: Remastered to players at the highest quality bar. In parallel, our R&D continues on large-scale worlds and next-generation server replication architectures.

Stage
Early Design and Pre-Production
Focus
Persistent Multiplayer World Architecture
Fair Play Pledge

No Pay-⁠to-⁠Win

In no game developed under Astronaut Entertainment can power be bought with real money. This is not a marketing promise — it is the ground rule our games are built on.

01

Power is not for sale

Nothing bought with real money ever turns into damage, defence, stats, levels or item power.

02

The shop is for looks and convenience

The shop only offers costumes, appearances and convenience items — nothing that grants combat power, experience or in-game currency. No one climbs the rankings with a credit card.

03

Effort wins

Rare items, ranks and leaderboard spots are earned in dungeons, battles and markets — never purchased.

04

The pledge is permanent

This rule does not bend under revenue pressure: not on launch day, not years later.

Why?

Pay-⁠to-⁠win kills the heart of a competitive game: a fair race. Every advantage sold for money devalues the hours another player has poured into the game; the community splits, players walk away and the world empties. We want to build worlds that live for years, and for a victory to mean something, everyone has to earn it by the same rules. What keeps our games alive should be the trust players place in each other — not their wallets.