We Build Persistent MMORPG Worlds
Astronaut Entertainment is an independent studio building persistent, living MMORPG worlds that run seamlessly on desktop and mobile.
Windows · Linux · macOS · Android · iOS
Fully localized in 30 languages from launch day.
Founded in September 2019 to build a lasting MMORPG world.
Studio Principles & Commitments
The foundational engineering and design principles that guide every decision at Astronaut Entertainment.
Substance Over Spectacle
Every mechanic must genuinely enhance the persistent world. We prioritize enduring gameplay depth over superficial gimmicks.
Our commitment: Relentless focus on core systems that players will enjoy for thousands of hours.
Uncompromising Quality
We ship when experiences meet our uncompromising standards of stability, polish, and performance.
Our commitment: A persistent MMORPG gets only one first impression. We make it count.
Permanent Investment
Player time and achievement are sacred. Consistent rules, permanent progression, and absolute respect for the player’s investment.
Our commitment: No seasonal wipes. Characters and achievements represent lasting milestones.
Sustainable Engineering
Building for the long term requires sustainable engineering practices and thoughtful architecture that endures for years to come.
Our commitment: Clean, modular codebase designed for decades of live expansion.
Transparent Partnership
Clear, respectful communication with our player community and industry partners. No hidden agendas, no silent balance shifts.
Our commitment: Open dev updates and detailed release notes with every iteration.
Powered by Unreal Engine 5.8
Unified engine stack delivering five platforms from a single authoritative codebase.
Lumen Global Illumination
Bounced light and real-time reflections, available in the graphics settings.
Virtual Shadow Maps
Sharp, stable shadows far into the distance.
TSR · DLSS · FSR
Unreal TSR, NVIDIA DLSS and AMD FSR for smooth frame rates at high resolution.
NVIDIA Reflex · AMD Anti-Lag 2
Lower delay between your input and the screen in combat.
Dynamic Weather & Seasons
Rain, snow that settles on the ground, wet characters and surfaces, thunderstorms.
Day & Night Cycle
A moving sun, the moon and a starry night sky that change the mood.
Living Nature
Vegetation and cloaks swaying in the wind, waves on the shore, footprints in the sand.
DirectX 12 · Vulkan · Metal
Native graphics APIs on Windows, Linux, macOS, Android and iOS.
Custom MMO Replication
Proprietary spatial interest management and server-side state authority designed specifically for hundreds of concurrent combatants.
Current Project Status
A pre-launch studio, and not pretending otherwise. Where we stand on three fronts, kept current.
Full production on Unreal Engine 5.8. Internal builds running on all five targets. No public date — see rule 02.
Visit game siteA second world, in early planning. We’ll talk when there is something real to show.
NewsHiring for community, support, and player-facing roles — mostly remote, EMEA time zones.
Open rolesFrom Founding to Today
The key moments so far — the full story is in our news.
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Astronaut Entertainment is founded
An independent studio starts work on cross-platform online games.
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Ancient Online: Remastered announced: multi-platform MMORPG on Unreal Engine 5
Our flagship classic MMORPG — desktop and mobile.
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Localization complete: Ancient Online: Remastered targets 30 languages at launch
Same world for players across supported regions.
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Astronaut Entertainment is hiring for Ancient Online: Remastered community and support roles
Open positions: Community Manager, Game Master, Discord Moderator, Gameplay Tester.
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Ancient Online: Remastered moves to Unreal Engine 5.8 — first internal builds running
Environment density and lighting quality take a clear step up.