Studio

We Build Persistent MMORPG Worlds

Astronaut Entertainment is an independent studio building persistent, living MMORPG worlds that run seamlessly on desktop and mobile.

5Platforms

Windows · Linux · macOS · Android · iOS

30Languages

Fully localized in 30 languages from launch day.

2019Founded

Founded in September 2019 to build a lasting MMORPG world.

Philosophy

Studio Principles & Commitments

The foundational engineering and design principles that guide every decision at Astronaut Entertainment.

01

Substance Over Spectacle

Every mechanic must genuinely enhance the persistent world. We prioritize enduring gameplay depth over superficial gimmicks.

Our commitment: Relentless focus on core systems that players will enjoy for thousands of hours.

02

Uncompromising Quality

We ship when experiences meet our uncompromising standards of stability, polish, and performance.

Our commitment: A persistent MMORPG gets only one first impression. We make it count.

03

Permanent Investment

Player time and achievement are sacred. Consistent rules, permanent progression, and absolute respect for the player’s investment.

Our commitment: No seasonal wipes. Characters and achievements represent lasting milestones.

04

Sustainable Engineering

Building for the long term requires sustainable engineering practices and thoughtful architecture that endures for years to come.

Our commitment: Clean, modular codebase designed for decades of live expansion.

05

Transparent Partnership

Clear, respectful communication with our player community and industry partners. No hidden agendas, no silent balance shifts.

Our commitment: Open dev updates and detailed release notes with every iteration.

Technology

Powered by Unreal Engine 5.8

Unified engine stack delivering five platforms from a single authoritative codebase.

01

Lumen Global Illumination

Bounced light and real-time reflections, available in the graphics settings.

02

Virtual Shadow Maps

Sharp, stable shadows far into the distance.

03

TSR · DLSS · FSR

Unreal TSR, NVIDIA DLSS and AMD FSR for smooth frame rates at high resolution.

04

NVIDIA Reflex · AMD Anti-Lag 2

Lower delay between your input and the screen in combat.

05

Dynamic Weather & Seasons

Rain, snow that settles on the ground, wet characters and surfaces, thunderstorms.

06

Day & Night Cycle

A moving sun, the moon and a starry night sky that change the mood.

07

Living Nature

Vegetation and cloaks swaying in the wind, waves on the shore, footprints in the sand.

08

DirectX 12 · Vulkan · Metal

Native graphics APIs on Windows, Linux, macOS, Android and iOS.

09

Custom MMO Replication

Proprietary spatial interest management and server-side state authority designed specifically for hundreds of concurrent combatants.

Next

Current Project Status

A pre-launch studio, and not pretending otherwise. Where we stand on three fronts, kept current.

Ancient Online: Remastered In development

Full production on Unreal Engine 5.8. Internal builds running on all five targets. No public date — see rule 02.

Visit game site
Future projects Unannounced

A second world, in early planning. We’ll talk when there is something real to show.

News
The team Hiring

Hiring for community, support, and player-facing roles — mostly remote, EMEA time zones.

Open roles
Milestones

From Founding to Today

The key moments so far — the full story is in our news.

  1. Astronaut Entertainment is founded

    An independent studio starts work on cross-platform online games.

  2. Ancient Online: Remastered announced: multi-platform MMORPG on Unreal Engine 5

    Our flagship classic MMORPG — desktop and mobile.

  3. Localization complete: Ancient Online: Remastered targets 30 languages at launch

    Same world for players across supported regions.

  4. Astronaut Entertainment is hiring for Ancient Online: Remastered community and support roles

    Open positions: Community Manager, Game Master, Discord Moderator, Gameplay Tester.

  5. Ancient Online: Remastered moves to Unreal Engine 5.8 — first internal builds running

    Environment density and lighting quality take a clear step up.